![]() ![]() Leveling up will increase damage resistance, and movement speed. Survivalist- The jack of all trades, its skills are set up to be weaker versions of other classes abilities.Uses rifles, and leveling up grants incerased headshot damage. Sharpshooter- The sniper, high damage output, and can kill most enemies in one shot, except big Zeds.Standard holds both in the center, but no sight to go off of, or alternative, where you get a sight, but more recoil. Can deal low to high damage, dependig on the gun you use, usually runs with duel pistols. As you level up, gain more starting ammo, and fire resistance. Burns through smaller Zeds, and does little damage to big enemies. As you level up, amount of explosives you carry increase, and take less explosive damage. (Note: exact opposite for scrake, +25% bullets, -25% explosives). It's worth noting that explosives to 25% extra damage to flesh pounders, while bullets do 25% less. Demolitionist- The explosives expert of the group.As you level up, it can heal more, move faster, and healing syringe recharges faster. Also every 5 levels will give you 1 extra weight to carry weapons. Also, gives alies ammo when they interact with you. ment to clear out large amounts of lower class zeds, and can deal hihgh damage to higher zeds. Support- The support focuses on using shotguns.By right-clicking Killing Floor 2 in your. Can also see invisible Zeds, and health bars when close enough. Though Sharpshooter isn’t officially out yet (Tripwire Interactive is making an announcement next week at E3), you can play the huge new update right now. A soldier that focuses on assault rifles. Commando- The classic class of shooters.But for the most part, this update is a stunning success and I’m excited to see what Tripwire comes up with next. Hopefully Tripwire just reworks Survivalist from the ground up, like they did with Demolitionist back in the day. The Survivalist perk has been in a sorry state since it entered the game, with most players only considering it for ‘battle medic’ builds, and in my opinion that is now the only valid way to play Survivalist due to retaining medic grenades and still healing better than off-perk medic weapons. Dual spitfires are still good for the reason stated. For MWG, take: Caulk and burn if you still want a flame projector for trash clearing. Dual spitfires (with upgrades if possible) for general use with area coverage. Helios rifle for general use with precision. ![]() Overall response is positive, as many players like me are just excited at the opportunity to add new playstyles into our favorite perk builds, but the Survivalist fans are less than thrilled because their perk is now even less relevant than it was before. For Flamethrower, good complementing weapons are: Husk cannon for more raw damage. The Berzerker is especially happy with his new mace & shield weapon! Gif by lone0001. Medic weapons have now become pretty popular across the board, with the Medic rifle completely unseating the AK12 as the Commando secondary rifle of choice, and the Sharpshooter regained proficiency with all revolvers turning him somewhat more into his Killing Floor 1 build. This has resulted in some pretty amazing new opportunities for builds all around, as almost every class suddenly has more toys to play with. The full list is here, but in general the perks who revolve around a single weapon type (such as Support for shotguns) now treats all weapons of that type (such as the Medic shotgun or the Firebug Dragon’s Breath shotgun) as on-perk. Tripwire has flagged a number of weapons as being multiperk, meaning that two or more classes can now use these weapons and still benefit from their perk skills and passive buffs. On second thought, the Zeds can have this island… Picture by Dotoctovo.īut the biggest and most important change to Killing Floor 2 has to do with how weapons are classified. Though a certain easter egg does cast the tropical paradise in a more sinister light: Yikes. This is the sort of dynamic map design I was talking about wanting more of, and the Far Cry-style aesthetics are just icing on the cake. I also really love the new map! It’s a tropical island with an active volcano that erupts halfway through the session, filling portions with lava and changing where the players can hold out. Every other Zed spawns on every difficulty, and I don’t think he counts as a reskin like the albino Crawlers and Alpha Clots because he’s got a completely original model, animations, and threat level. ![]() ![]() At the moment, he only spawns on Hard, Suicidal, or Hell on Earth difficulty, which I don’t like. He’s got this helicopter attack that’s scarily effective at shredding through a player’s HP, he’s immune to being bashed, and he’s probably the most effective glass cannon among the Zed hordes. Rawr! Picture by princessgucci.įirst things first, the Gorefiend is the newest addition to the Zed hordes, looking like a Gorefast but with two makeshift swords instead of one. A new balance patch has come out for Killing Floor 2, and it’s awesome. ![]()
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